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Fallout series artists show how they worked on creatures and Vault 33

Fallout series

Earlier, online versions of 3D models of Zaglot from Fallout 4, redesigned by concept artist Thomas du Cross for the Fallout series from Amazon, have already been circulating. Thomas showcased his expertise on the show, unveiling his involvement in the creation of another renowned creature, Yao Guai – a formidable, mutated descendant of the American black bear.

This Yao Guai was expertly recreated using Blender and ZBrush, with the artist noting that the process was more straightforward due to the design’s close resemblance to the original game.

Fallout series artists show how they worked on creatures and Vault 33 Fallout series artists show how they worked on creatures and Vault 33 Fallout series artists show how they worked on creatures and Vault 33

With over a month gone by since the premiere of the Fallout series, an increasing number of artists have taken to sharing their work from the show on the internet.

CG artist Jordon Gonzales expertly crafted the final model of the renowned Radroach and skillfully applied the initial round of texturing using ZBrush, Maya, and Substance 3D Painter. Complete video with in-depth analysis:

Sarah Hudson Sample is an accomplished artist who collaborated with the team at Magnopus to expertly craft several of the Vault 33 environments. These environments were expertly showcased on a large LED wall, seamlessly blending with the physical sets in the Vault Farm and Vault Door scenes.

The artist expertly utilized Maya, Unreal Engine, ZBrush, and Substance 3D Painter to skillfully model, texture, and position assets in the Vault door, Vault elevator shaft, and Vault truss areas.

 

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