In this Tiny Bunny guide, we’ll detail how to unlock all the achievements in Episode 3 and ensure you don’t miss any hidden achievements along the way. Despite its apparent simplicity, the trophy system is far more complex than it might seem at first glance.
Most achievements are tied to choices the player makes at key moments in the story. Some can be earned immediately, while others are unlocked only by meeting certain conditions in several consecutive episodes. Furthermore, the game contains hidden and problematic achievements that may not be unlocked due to bugs. In this article, we’ll also cover known issues and tell you which achievements you should pay special attention to to avoid wasting your time.
Episode 3 – Mutually Exclusive Achievements
Achievement “Razzyava”
- Description : You missed the policeman’s lecture.
This achievement can be obtained through any route, even the Bunny/Loner route. At the beginning of the third episode, when Anton goes to school , he learns that Semyon Baburin has gone missing. All the children are looking askance at the main character, with whom Semyon had an argument the day before. But the most important thing is the arrival of policeman Tikhonov at the school, who begins a lecture. He’ll explain that the children need to be careful and so on. He’ll also place his folder on Anton’s desk, which you can open. You’ll earn the achievement if you try to open the folder while Tikhonov is facing the class (or even while he’s standing with his back to the class but his head turned toward the audience). You’ll have two attempts, and you can fail either one. However, the story recommends against this, although the achievement can be obtained through simple saves.

Achievement “My precious!”
- Description : You have obtained Semyon’s signet ring.
This achievement is available for any storyline, including the Bunny and Loner routes. At the very beginning of the third episode, as Anton is getting ready for school, Semyon Baburin’s disappearance becomes known. His classmates immediately begin casting suspicious glances at the protagonist, as he and Semyon had clashed the day before. The situation escalates further with the arrival of police officer Tikhonov, who arrives to give a warning talk and begins giving the children a moralizing lecture about discipline and caution. During the conversation, Tikhonov places his work folder directly on Anton’s desk. At this point, the player has the opportunity to intervene. The achievement is unlocked if you open the folder twice in a row while Tikhonov is not facing the class. Make sure he is writing something on the board and that his head is not turned in your direction (sometimes this happens). Anton eventually learns about the missing children and also finds Semyon’s ring, which is crucial evidence and necessary for the good endings of the game.
Achievement “Keep Your Mouth Shut”
Description : You were lower than grass, quieter than water.
Again, a continuation of the episode with policeman Tikhonov at Anton’s school in the game’s third episode. After the lecture, he’ll ask if anyone noticed anything suspicious. To get this achievement, you need to choose the “Skip” option. If you remain silent, you’ll bypass the composite sketch minigame, which is a negative—it will prevent you from achieving the best endings of “Bunny.” So save early, get this achievement, and then choose a different option…

Van Gogh Achievement
- Description : You really can draw.
Unlike the previous achievement, here Anton decides to tell about the person he saw in the forest. Or rather, to show them by creating a proper composite sketch. When Tikhonov asks, click “Tell,” and a drawing minigame will begin. Save beforehand, as there are several hidden achievements here, which we’ll discuss in the section below, under additional achievements for Episode 3.
In the meantime, you need to draw either Alice the Fox or the stranger with the harelip. In the first case, the class will laugh and the policeman will throw away the drawing, but in the second, the police will have a composite sketch of the real killer, giving you a chance to achieve the best endings of “The Bunny.”

To create a high-quality composite sketch of Harelip (as the killer will be called), you must first examine this stranger two or three times at the school. He’s standing to the side under the tree on the left side of the screen before entering the school. You also need to click on the stranger standing around the corner in the backyard, but you must select Alice, not Polina.

Finally, you’ll see a stranger in the background when you’re walking from school with Polina or Romka and Byasha, in the forest, a little past the tractor. If you’re following Polina’s path, you’ll only need to examine the stranger in the first and second locations, as the backyard isn’t part of the story. The correct portrait is shown in the screenshot below.

Achievement “Oh, Lucky Man!”
- Description : You won at rock, paper, scissors.
To even have a chance to fight Romka in this children’s game, you must first fulfill several requirements. First, at the beginning of the second episode, you must agree to take treats from Alice the fox to receive a Turbo gum insert. Next, you must stand up to Semyon and refuse to wear the bunny mask when you meet him in the forest. Only if these conditions are met, and if you follow Alice’s path (choosing her instead of Polina), which allowed you to defeat Baburin in the forest, will you see Romka take a Polaroid from another student, and then Anton offers to gamble with him for the camera in exchange for a rare Mercedes-Benz gum insert. Save and win, although it’s better to lose first to earn the achievement described below. The Polaroid is another important item that will allow you to achieve the best endings in “Bunny” in the future .

Achievement “Burdock”
- Description : You lost at rock, paper, scissors.
For Anton to even have a chance to play rock, paper, scissors with Romka, he’ll need to fulfill a series of prerequisites. At the very beginning of the second episode, you must accept a treat from Alice the fox—this is how you’ll receive the rare Turbo gum insert. Later, when confronting Semyon, it’s crucial to stand up to him and refuse to wear the rabbit mask in the forest, otherwise the desired scene simply won’t open. Further development is only possible by choosing Alice’s path over Polina’s. This choice allows you to defeat Baburin in the forest scene and advance along the desired path. As a result, you’ll witness a scene where Romka takes a Polaroid from another schoolboy, after which Anton invites him to gamble with the camera, wagering the rare Mercedes-Benz gum insert. Be sure to save before playing. To get the associated achievement, you first need to intentionally lose to Romka at rock, paper, scissors. Only then does it make sense to replay the scene and achieve victory. The Polaroid is another important item that will allow you to achieve better endings in “Bunny” in the future.
Achievement “Shaman King”
- Description : You accepted the amulet.
Firstly, the achievement can only be obtained in Polina’s route. That is, in the second episode of the game, after confronting Semyon Baburin at school, it’s crucial to choose a date with this girl. Then, on the way home, you must refuse to wear the bunny mask to avoid entering the Loner route. Only in this scenario, after the events in the classroom with policeman Tikhonov in the third episode of the game, will Polina offer Anton an amulet instead of playing rock, paper, scissors. To get this achievement, you must accept and take the amulet. If you’re following Polina’s route and don’t plan on leaving it (it seems you can’t anymore), then it’s worth taking the amulet. Otherwise, after the events in the fourth episode at Polina’s house, Romka will kill Anton, and you’ll experience the bad ending “Schoolboy Killer.”

Achievement “Shaman King”
- Description : You refused the amulet.
First of all, it’s important to note that this achievement only unlocks while playing Polina’s storyline. In the second episode, after the school conflict with Semyon Baburin, you must confront him and then choose to date Polina. When returning home, it’s important to refuse to wear the bunny mask, otherwise you’ll switch to the Loner’s path and the desired scene will become unavailable.
If these conditions are met in the third episode, after the visit from policeman Tikhonov and the events in the classroom, the scenario will take a different path: instead of the usual game of rock, paper, scissors, Polina will offer Anton an amulet. To get the achievement at this point, you must refuse the amulet rather than accept it, as this choice is counted as the correct one by the game. If you’re following Polina’s route and don’t plan to leave it (it seems you can’t anymore), then you should take the amulet. Otherwise, after the events in the fourth episode at Polina’s house, Romka will kill Anton, and you’ll experience the bad ending “Schoolboy Killer.”
Achievement “Little Brother”
- Description : You made your sister happy.
You can follow any path, as this event is triggered by any outcome, even the Bunny/Loner path. After the events at school, upon returning home, Anton will invite his sister Olya to play a game on the console. This offers several different achievements depending on your outcome. So save your game beforehand and then start exploring different options. In this case, you must lose to Olya so that she scores more points than Anton at the end of all rounds.

Achievement “Byaka”
- Description : You upset your sister.
This event isn’t tied to a specific storyline—it can be seen during any playthrough, including the Bunny and Loner routes. After the school scenes, Anton returns home and invites his sister Olya to spend some time on the game console. It’s at this point that the opportunity to earn various achievements opens up, depending on your performance during the game. It’s best to save beforehand so you can easily try all the options. To get the desired achievement, it’s crucial not to give in to Olya. Instead, you must either defeat her by scoring more points across all rounds, or simply turn off the console at any time by interacting with the plug sticking out of the outlet on the left side of the screen. Both of these decisions count and unlock this achievement.
Note : There is another achievement related to the console version of the game, but it’s not mutually exclusive. We’ll discuss it below, in the section on additional achievements for Episode 3.
Team Voltron achievement
- Description : Magma flows through your veins, you crave limitless fusion!
This option is only available if you fought Semyon in Episode II, then chose Alice and beat Semyon in the forest, refusing to wear the mask. In this case, you’re currently following Alice’s route. Then, in the evening, Polina will call you (this happens regardless). Anton will begin sketching along Alice’s route, drawing Polina on one sheet and Voltron, which he associates with Romka, on another. You’ll have a choice: stay on Alice’s route by choosing Romka, or switch to Polina’s route by clicking on her image. However, keep in mind that the second option guarantees Anton’s death at Romka’s hands in Episode IV, as you followed Alice’s route and didn’t obtain the amulet that could protect Anton. To achieve this achievement, you need to choose the Voltron drawing and the Romka/Alice route.

Achievement “Muse”
- Description : You were able to leave the friend zone.
This option only unlocks after a strictly defined plot development. In the second episode, you must rebuff Semyon, then choose Alice and defeat Baburin in the forest scene, refusing to wear the hare mask. In this scenario, you’re confidently following Alice’s storyline, and subsequent events unfold precisely along her lines.
That evening, Anton will receive a call from Polina anyway, but along Alice’s route, he begins sketching: one sheet features an image of Polina herself, and another depicts Voltron, which he associates with Romka. At this point, the player is asked to decide their next path. They can either stay on Alice’s route by clicking on the image of Voltron, thereby choosing Romka, or switch to Polina’s route by clicking on her portrait.
To obtain the desired achievement, it’s crucial to choose Polina’s image and thus switch to her branch. However, it’s important to consider the consequences: such a choice, made after completing Alice’s branch and without obtaining the amulet, inevitably leads to Anton’s death at the hands of Romka in the fourth episode.
Episode 3 – Additional Achievements
Achievement “Recycler”
- Description : You took care of all the ducks.
This event isn’t tied to any specific story path and triggers during any playthrough, whether you’re following the Bunny route or the Loner’s path. After the school scenes, Anton returns home and invites Olya to while away the evening on the game console. This particular episode unlocks several achievements, all depending on your actions during the minigame. To avoid replaying the entire sequence, it’s a good idea to save your progress beforehand and try out different options. You can either beat Olya by scoring more points across all rounds, or simply interrupt the game at any time by pulling the plug from the outlet on the left side of the screen. Both options count and result in the “Boogie” achievement. However, to unlock the “Recycler” achievement, you must destroy all the ducks in three rounds of the minigame—only if you do this will the achievement be counted. This means you’ll automatically beat Olya and earn the “Boogie” achievement.
Achievement “The rifle is a holiday!
- Description : You drew Letov.

If you choose the “Tell” option during the scene with the police officer in the classroom, you’ll be asked to create a composite sketch of the man you met near the school. However, after saving your game, you can instead create portraits of several famous musicians to earn multiple achievements. In this case, your task is to recreate the image of Yegor Letov. No special conditions are required; all the necessary elements are already available in the editor. When assembling the portrait, choose glasses, prominent ears, a long hairstyle, and a mustache and beard—this combination will produce the desired result.
Achievement “You’re not my brother…”
- Description : You drew Bodrov.

If you choose “Tell” during the conversation with the police officer in the classroom, the game will prompt you to assemble a composite sketch of the man Anton allegedly saw near the school. However, if you save your game beforehand, you can use this opportunity to create a composite sketch of a man instead of a random character, collecting portraits of famous figures, thereby unlocking several hidden achievements. In this case, you need to recreate the image of Sergei Bodrov. There are no additional requirements: all the necessary elements are already in the list of available parts. When creating the portrait, choose rounded eyebrows, a scar on the nose, a standard haircut, and a semicircular mouth—this combination will produce the desired result.
Achievement “The Last Hero”
- Description : You drew Tsoi.

If you click “Tell” during the classroom scene when talking to the police officer, you’ll be prompted to create a composite sketch of the man Anton saw near the school. However, if you save your progress first, you can use this opportunity to create portraits of famous people and unlock several hidden achievements at once. In this case, your goal is to recreate the image of Viktor Tsoi. There are no special requirements; all the necessary elements are already available in the editor. For the perfect portrait, choose winged eyebrows, a narrow chin, and a hairstyle that falls below the crown—this combination will produce the desired result.
True Detective 3 achievement
- Description : You have explored all the objects in Episode 3.

The easiest achievement in the True Detective series. All you need to do is inspect three objects at the very beginning of the episode, when Anton enters the classroom, before sitting down at his desk. You’re interested in the movie projector located on the cabinet in the far left corner of the room, the pack of firecrackers on the desk in front, and the portraits hanging above the blackboard.